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BRINE SANTRA

UNITY DEVELOPER · GAMEPLAY PROGRAMMER

Unity Game Developer with 1+ years of professional experience shipping commercially released 2D games. Expertise in gameplay programming, AI systems, multiplayer architecture, and performance optimization. Proven ability to deliver production-ready features in agile environments.

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LEVEL 01

THE DEVELOPER

Developer avatar

> Hey, I'm Brine — a Unity Game Developer with 1+ years of professional experience shipping commercially released 2D games. I work at Webhibe Technologies, building gameplay systems, AI opponents, and multiplayer mechanics that go from prototype to production.

> I specialize in gameplay programming, AI systems, multiplayer architecture, and performance optimization. I've shipped Snake & Ladder with AI and a mini-game hub — all in Unity C#. I believe in clean object-oriented design and systems that scale.

> Currently pursuing a Bachelor's in Computer Application (IGNOU) alongside a Game Development diploma from Red Apple Learning. Always prototyping, always shipping — whether it's a card battler with smart AI or a psychological horror experience.

INVENTORY

SKILLS EQUIPPED

UNITY ENGINE

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C# SCRIPTING

GAMEPLAY PROGRAMMING

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AI SYSTEMS

OBJECT-ORIENTED DESIGN

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SCRIPTABLE OBJECTS

UI SYSTEMS

GIT VERSION CONTROL

QUEST LOG

FEATURED PROJECTS

PERSONAL QUESTS

IN DEVELOPMENT

THE LIVING HOLLOW

First-person psychological horror experience with architected gameplay systems — exploration mechanics, puzzle-solving, enemy AI behaviors, intuitive interaction systems, progression mechanics, dynamic flashlight systems, and atmospheric horror design. Built on robust state management and immersive systems integration.

  • Unity
  • C#
  • Enemy AI
  • Horror Systems
  • Interaction
IN DEVELOPMENT

NEON-EDGE

Designed and developed a deck-building card battler featuring AI-driven enemy decision-making, ScriptableObject-based card systems, animated combat flows, ability trees, and reusable gameplay architecture. The AI scores every affordable card by damage potential, kill threat, and ability timing. Demonstrates expertise in complex game systems design and maintainable code architecture.

  • Unity
  • C#
  • AI Selector
  • ScriptableObjects
  • Battle System
COMPLETED

SNAKE 3D

Modern 3D interpretation of the classic Snake game featuring procedural food spawning, progressive difficulty scaling, robust game state management, persistent high-score system, and smooth camera dynamics. Showcases 3D gameplay programming expertise with clean architecture.

  • Unity
  • C#
  • 3D Gameplay
  • State Management
COMPLETED

STREET CAR

2D endless runner with dynamic obstacle avoidance, collectible systems, progressive difficulty scaling, and score-based progression. Demonstrates solid foundation in core gameplay programming and polished arcade-style game feel.

  • Unity
  • C#
  • 2D Physics
  • Procedural Generation

PROFESSIONAL WORK @ WEBHIBE TECHNOLOGIES

SHIPPED

IWOKRAMA GAME

Complete Snake & Ladder implementation with AI and multiplayer modes, including full game rule logic and progression tracking. Also built a Word Search gameplay system with procedural puzzle generation and intuitive interaction mechanics optimized for educational users.

  • Unity
  • C#
  • Multiplayer
  • AI Opponent
  • Procedural Generation
SHIPPED

PLAYNEST

Developed three distinct mini-games: MatchLink (pattern recognition), Pixel Art (color-matching mechanics), and Number Pop (arithmetic challenges). Each features comprehensive gameplay logic, progression systems, and scoring mechanics — all under one unified mini-game hub.

  • Unity
  • C#
  • UI Systems
  • Mini-Game Hub
  • Scoring

SAVE POINT

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Open to collabs, freelance gigs, or just talking about tricky Unity bugs. Pick a channel below.